A private, hosted lore server for your studio -
the version control built for games, where code and large binary assets live in one repository.
Folkorama runs and secures the server; you point the lore CLI at it and push.
lore CLIlore CLI - no fork, no plugin. Point the client you
already have at your workspace URL.lore is Epic's open-source version control built for games: code and large binary assets live in one repository. Folkorama hosts it for you; the lore project itself lives at github.com/EpicGames/lore.
No. The standard lore CLI is the whole client. Install it, log in with your
folkorama account, and push - there is nothing to patch or replace.
Nobody, by default. You grant read, write or admin access per repository; everyone else cannot even list it.
Every workspace stores its repositories on its own disk volume, isolated from other workspaces, with a hard capacity cap. Writes stop at the cap; deletes always work.
The full plan list is on the pricing page. You pick the plan when creating your workspace and can change it later.
Yes. lore is open source and your repositories are ordinary lore repositories - a clone is a complete copy. Moving to a server you run yourself does not require our cooperation.