Folkorama - lore hosting

Hosted lore servers for game teams

A private, hosted lore server for your studio - the version control built for games, where code and large binary assets live in one repository. Folkorama runs and secures the server; you point the lore CLI at it and push.

Create an account Pricing Documentation

Get up and running

  1. Create an account
  2. Create a workspace and your first repository
  3. Push your first revision with the lore CLI

What you get

Questions

What is lore?

lore is Epic's open-source version control built for games: code and large binary assets live in one repository. Folkorama hosts it for you; the lore project itself lives at github.com/EpicGames/lore. Read why lore beats Git and Perforce.

How does lore compare to Git LFS or Perforce?

lore chunks binaries at the fragment level (BLAKE3) instead of re-uploading whole blobs like Git LFS, and keeps routine work local with no per-seat fees like Perforce. See our guides for Git LFS migration, Perforce alternative, and Unreal Engine Version Control.

Do I need special tooling?

No. The standard lore CLI is the whole client. Install it, log in with your folkorama account, and push - there is nothing to patch or replace.

Who can see my repositories?

Nobody, by default. You grant read, write or admin access per repository; everyone else cannot even list it.

Where does my data live?

Every workspace stores its repositories on its own disk volume, isolated from other workspaces, with a hard capacity cap. Writes stop at the cap; deletes always work.

How much does lore hosting cost?

The full plan list is on the pricing page. You pick the plan when creating your workspace and can change it later.

Can I leave and self-host later?

Yes. lore is open source and your repositories are ordinary lore repositories - a clone is a complete copy. Moving to a server you run yourself does not require our cooperation.