Folkorama

Lore hosting

A lore server someone else keeps online, secured and up to date - so your team just points the lore CLI and pushes.

What lore hosting is

lore is Epic's open-source version control for games: code and large binary assets in one repository. The part a team cannot run from laptops is the lore server - DNS, TLS certificates, a disk that grows, upgrades. Lore hosting means that server is someone else's job. Here, it is ours.

How folkorama hosts lore

  1. Create an account
  2. Create a workspace - it is its own private lore server, on its own subdomain, with its own disk quota
  3. Push your first revision with the unmodified lore CLI - no fork, no plugin

What the hosting includes

Managed lore vs self-hosted lore

Self-hosting is a real option: lore is open source, and running it yourself is Docker, a DNS record, a certificate, and someone on the hook for upgrades and disk growth. folkorama exists for teams that would rather not be that someone. The repositories are identical either way - you can move between the two at any time.

Questions

How much does lore hosting cost?

Plans are on the pricing page; you pick one when creating your workspace and can change it later.

Is this official Epic hosting?

No. folkorama is an independent service hosting the open-source lore server. The lore project lives at github.com/EpicGames/lore.

Which lore version will I run?

One pinned lore version across the fleet, upgraded for you only after passing our contract tests - you never manage a lore release yourself.

How do I get started?

Account, workspace, first push - the whole path is in the documentation.

Start your lore hosting Pricing Documentation