Folkorama

Lore hosting

A lore server someone else keeps online, secured and up to date - so your team just points the lore CLI and pushes.

What lore hosting is

lore is Epic's open-source version control for games: code and large binary assets in one repository. The part a team cannot run from laptops is the lore server - DNS, TLS certificates, a disk that grows, upgrades. Lore hosting means that server is someone else's job. Here, it is ours.

How folkorama hosts lore

  1. Create an account
  2. Create a workspace - it is its own private lore server, on its own subdomain, with its own disk quota
  3. Push your first revision with the unmodified lore CLI - no fork, no plugin

What the hosting includes

Managed lore vs self-hosted lore

Self-hosting is a real option: lore is open source, and running it yourself is Docker, a DNS record, a certificate, and someone on the hook for upgrades and disk growth. folkorama exists for teams that would rather not be that someone. The repositories are identical either way - you can move between the two at any time.

Questions

How much does lore hosting cost?

Plans are on the pricing page; you pick one when creating your workspace and can change it later.

Why choose lore over Git LFS or Perforce?

lore is designed binary-first with fragment-level deduplication. Read our breakdowns on why lore, Git LFS migration, Perforce alternative, and Unreal Engine VCS.

Is this official Epic hosting?

No. folkorama is an independent service hosting the open-source lore server. The lore project lives at github.com/EpicGames/lore.

Which lore version will I run?

One pinned lore version across the fleet, upgraded for you only after passing our contract tests - you never manage a lore release yourself.

How do I get started?

Account, workspace, first push - the whole path is in the documentation.

Start your lore hosting Pricing Documentation