A lore server someone else keeps online,
secured and up to date - so your team just points the lore CLI and pushes.
lore is Epic's open-source version control for games: code and large binary assets in one repository. The part a team cannot run from laptops is the lore server - DNS, TLS certificates, a disk that grows, upgrades. Lore hosting means that server is someone else's job. Here, it is ours.
lore CLI - no fork, no pluginSelf-hosting is a real option: lore is open source, and running it yourself is Docker, a DNS record, a certificate, and someone on the hook for upgrades and disk growth. folkorama exists for teams that would rather not be that someone. The repositories are identical either way - you can move between the two at any time.
Plans are on the pricing page; you pick one when creating your workspace and can change it later.
No. folkorama is an independent service hosting the open-source lore server. The lore project lives at github.com/EpicGames/lore.
One pinned lore version across the fleet, upgraded for you only after passing our contract tests - you never manage a lore release yourself.
Account, workspace, first push - the whole path is in the documentation.