Blog
Longer pieces on versioning game projects: where Perforce and Git LFS strain, what binary-first stores like lore do differently, and what it takes to run a lore server in production.
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The Absolute State of Unreal Engine Version Control
Why version controlling Unreal Engine with Git LFS or Perforce is an exercise in suffering, why binary
2026-09-02.uassetsbreak legacy tools, and how content-addressed chunking fixes it. -
Shopping for a Perforce alternative
The friction that shows up in Perforce Helix Core once a game team outgrows the free tier, and an honest look at what moving to hosted lore costs you.
2026-08-27